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Resistance Burning Skies' Multiplayer Feels Like a Small Version of Traditional FPS Shooter Gameplay

Resistance Burning Skies presents another interesting facet on top of an issue I generally notice first with PSP titles and now in certain Vita ones: it's an admirable example of making a home console level experience fit onto a portable device, but it's not necessarily a good example of a great portable game. From playing the multiplayer for a couple hours, it already excels at feeling like a close approximation of a good console shooter, but its features seem to run slightly counter to the system's portable nature.

Burning Skies features the same bleak and oppressive aesthetic as 2011's Resistance 3, and of course, thanks to the dual thumbsticks, it generally controls like you'd expect a Resistance title to. Unlike Uncharted Golden Abyss, which felt like it had an obligation to shoehorn every Vita hardware feature into the game, Resistance: Burning Skies takes a more conservative approach to touch screen gimmickry. It took a bit of getting used to, but quickly tapping the touchscreen for a melee attack -- while not quite as immediate as clicking in a thumbstick -- didn't feel so bad. It probably helps that you're not required to swipe gestures for melee -- though some other touch screen actions called for some goofy gestures that seemed a bit impractical at times. I was content with tapping the screen to toss a grenade, as holding and swiping the arc to "aim" your toss felt a bit too distracting for me.

The Problem with Preservation



The Problem with Preservation

Talking HD remastering with the teams behind Silent Hill, Sly Cooper, God of War, Ico/Shadow Collection, and Metal Gear Solid.

By: Anthony John Agnello May 14, 2012

Note: There are some terms used throughout this piece that some readers may not familiar with. These are linked to outside articles that can add clarity.

Nothing lasts forever, not cold November rain, and not video games. The battery in your Earthbound cartridge will die, the cathode tube in that old Joust cabinet will burn out. Even code isn't immortal; emulators -- software that mimics old hardware to run classic games -- don't always offer a perfect solution, so that version of Super Mario Bros. on your PC might be close to the original, but not entirely. Time spares nothing. You'd think that between the twin marvels of emulation and digital distribution, it would at least be easier to preserve classic gaming. Anyone who's played an emulated PlayStation 2 game on their PlayStation 3 knows it's not that simple, that even something as basic as a new television standard can greatly alter a classic experience.

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